Google’s Pixel 2 embraces the reality everyone else is ignoring

I’m just gonna come out and say it: If you’re still obsessing over bezels, you’ve got your eye on the wrong prize.

Sure, most smartphone manufacturers want you to see those sexy edge-to-edge screens and feel that tingly, gotta-have-it sensation. They’re fresh, they’re new, they’re futuristic-looking — the gadget within must be better than what you have now, right?

Well, maybe. The truth, though, is that that sort of superficial quality is far from the most significant factor most people should be prioritizing when pondering a new phone. Selling hardware isn’t easy, especially these days, and device-makers know they need to latch onto readily visible or measurable marketing points if they want folks to open up their ears and wallets. That’s why we saw obsessions over things like extreme thinness, maximum megapixels, and utmost display density in the past.

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iOS 11: Why developers are embracing Apple’s ARKit

With hundreds of millions of iOS 11 devices now capable of running AR apps, Apple has created huge opportunity, but there just aren’t enough skilled developers. Udacity and Unity plan to help.

What’s happening?

The two companies have introduced two new training schemes to help develop new generations of AR developer.

That’s important, given some analysts expect the VR/AR industry to be worth around $108 billion by 2021.

You can’t underestimate the potential of AR.

You see, while the mass market focus is on gaming applications, the truth is that industries including healthcare, education, entertainment, real estate, automotive, and more can use AR to “fundamentally change” their relationships with their customers. IKEA’s Place app is a great example of this.

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